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Gearbox Software was slated to release a port to the Sega Dreamcast
under contract by Valve and their |
Although the High Definition Pack that came with the PC version of Blue-Shift was primarily made from the Dreamcast models, judging from these screenshots, it appears that there were many changes made to them before they reached their final form. Many of these models even differ from the models seen in the leaked DC game, indicating that they were changing quite frequently throughout development. The commander grunt had a much more human-like (And creepy looking) face. | |
A human grunt with black arms and a white neck. That's quite an odd tan. Apparently, Gearbox avoided this problem entirely by giving the gas mask a flap, thereby covering the neck entirely. | |
Creepy looking commander and unevenly tanned grunts fire at nothing while a random explosion goes off in the background. For some reason, many of these Dreamcast screenshots show shadows enabled. Could this mean shadows were once planned for the DC port? | |
This appears to be a weird hybrid of the original zombie model and the high definition version. It has the brown pants and a modeled vein thing on his right arm just like the high definition model, but for some reason this was all done in the style of the original low-poly zombie. This model is seen in the leaked DC game. | |
The alien slave (aka Vortigaunt) had a much more detailed model and
skin, but it looked very cartoonish. Apparently this model was
completely scrapped for the high definition pack. This model is seen in
the leaked DC game. | |
All the scientists have a much altered appearance here than what would eventually be released in the high definition pack. Aside from their different heads, they all seem to have unusual looking ties. Here, Slick has brown hair instead of black. | |
Walter, and a close-up of that weird tie. This head model is the same one used for Rosenberg. | |
Luther. The tie seems to have changed to the current high definition style, which incidentally looks much more like the original scientist model's tie. | |
Einstein, and the current high definition style tie. | |
A couple of bullsquids lounging around in Xen. These bullsquids models look to be based on the original low-poly model, rather than a completely new model as seen in the finished high-definition pack. One obvious difference is that the bullsquids have very pronounced orange eyes, but upon closer inspection, blue spots can also be seen on their backs. This model is seen in the leaked DC game. | |
The low detail armor vest looks like it's being used here instead of the high definition model. Somewhat curious as the DC version was always boasting improved models, unless Gearbox was planning for the PC release all along with optional low and high definition models, and accidentally left these low detail models in when this screenshot was taken. | |
A very bizarre houndeye model. It's a completely new model based on the original houndeye, but was made much fatter and rounder model for some reason. This model is seen in the leaked DC game. | |
The high definition M4 model curiously coupled with the original low detail HEV arms. | |
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As a large testament to just how close the Dreamcast version of Half-Life came to being released, it appears a Prima strategy guide was completed and ready to be shipped at the same time as the game. Alas, the game release was cancelled, and this guide obviously became a bit pointless. I believe I found the pictures of this guide on an eBay auction, meaning that I foolishly missed the chance to purchase this item. |
The alleged cover for the game. I cannot find a definite source as to where this image came from (And why it would have been released, aside from promotional purposes), but seeing as it matches the cover of the guide seen above, I believe that this is a legitimate version of what the game cover would have looked like. For some reason, Gearbox is not listed on the front of it, however. |